
The Wild World of Batwoman (1966)
Once
upon a time there was a little boy with a dog. The Lawrence Welk
Show was another surprise hit. The Chicago Bears' playoff
victory over the Philadelphia Eagles in 1988 always will be remembered
as the “Fog
Bowl.” Confused? This is what the editing is like in The Wild
World of Bat Woman!
The movie opens with two Bat Girls (sidekicks to the crime-fighting Batwoman)
inducting a new girl into their ranks, proclaiming, “Under article
21, paragraph 2, we proclaim your allegiance as a Bat Girl!” The music
swells into awful theme music that makes you realize there's no turning
back now.
Once the opening credits release the names of the poor saps associated with this
train wreck, we are taken to a dark alley where two thugs corner the dumbest
man in the world. When the thugs reveal a gun and demand his wallet, he brilliantly
replies, “OK, fellas. If you want it, you'll have
to come over here and take it!” Microseconds after he's shot
in the chest, I can only assume he thought, "Man,
I should have said, 'Sure! Just don't hurt me!'" But
luckily for justice, there are two Bat Girls hiding behind garbage cans who contact
Batwoman via their wrist radios.
Nearby, in a go-go room called The Star Club, two hoods named Tiger and Bruno
drug a dancer's drink and carry her away while her “friends” keep dancing! The
girl regains consciousness in the car and keeps the kidnappers talking while
her wrist radio sends out a distress beacon to Batwoman, who's looks like a cross
between Morticia Addams and Miss Kitty from Gunsmoke. Batwoman
is played by Katherine Victor. You may remember her from such movies as Creature
of the Walking Dead? No? How about Curse of the Stone Hand? House
of the Black Death? Geez, don't you people go to the movies?! OK, you may remember Katherine
Victor from absolutely nothing. And you probably won't remember her after you
see this movie, either.
Now, through the power of choppy editing, we're transported to a laboratory where
the mad Dr. Neon and his hunchback Heathcliff greet the kidnapped Bat Girl. Neon
works for Rat Fink, an evil mastermind whose costume consists of a suit, ski
mask and hat. He communicates with his underlings via a big screen TV. Rat Fink
needs the girl's wrist radio so that he can be privy to all Batwoman's plans.
Next, we visit the lair of Batwoman. OK, it's not so much a lair as it is a
mansion in southern California. With an in-ground pool. Surrounded by
bikini-clad Bat Girls. Soon, Rat Fink contacts Batwoman using the wrist radio
and demands that she steal something for him in exchange for the release of the
girl. The item in question is none other than… The Atomic Hearing Aid! The
device can pick up any telephone conversation in the world. Because of its potential,
the government has refused its patent and ordered the only model destroyed in
30 days. LIKE THE GOVERNMENT WOULDN'T WANT IT FOR ITS OWN PURPOSES! COME ON!
J.B., head of AYJAX Corporation and inventor of the Atomic Hearing Aid, sends
his vice president Jim Flannigan to BatWoman's home to convince her into safeguarding
the device. As Flannigan approaches the house, the front door opens by itself.
(Years later, Batwoman would sell this device to grocery stores around the
world.) Upon entering the house, Flannigan is seated in the living room by Bat
Girls who exercise by slowly pulling back and forth on a horseshoe while Batwoman
plays a dirge on an organ in the corner of the room. And you thought Bruce Wayne
was strange!
Sidenote: When I watch a b-movie, I enjoy looking at the lack of detail a director
spends making rooms look authentic. For example, over the mantle hangs a painting
of a bat flying between a crescent moon and a tree branch. I'd love to know who
painted it because it looks like it was done in 5 minutes by a first-grader.
In fact, the painting isn't even hanging on the wall. It's just sitting on the
mantle.
During their conversation, Batwoman refers to her electronic genius, informing
Flannigan that he was monitored approaching the house. He responds, “You mean
like a closed-circuit TV?” Bat Woman condescendingly smirks, “Something
like that.” A great moment is when a Bat Girl silently walks up beside
Batwoman to serve her a drink. Because Batwoman's mask allows no peripheral
vision, everyone remains frozen for a few seconds until she remembers her cue
and turns and takes the drink. B-movie magic!
She
eventually agrees to safeguard the hearing aid from saboteurs. Meanwhile,
Dr. Neon, Tiger and Bruno sneak into the AYJAX Corporation
wearing comedic fake beards and mustaches and slip “happy pills” into containers
of hot soup. Somehow, perhaps through super bat powers, the Bat Girls are able
to chug scalding-hot soup without burning their mouths. The happy pills make
the girls dance to a tune only they can hear in their bubble-like heads. What
makes the scene even better is the fact that the
Bat Girls are armed to the teeth, haphazardly waving guns in each other's faces
as they snap their fingers and boogie.
The
bad guys then take the soup to a diner where Bat Woman and Flannigan are eating
and she too falls under the control of the drug that eats like a meal. Under
the influence of the happy pills, Flannigan gleefully gives the key to the
vault to Neon's henchmen and soon they have the Atomic Hearing Aid in their
possession!
Later,
in the best scene of the movie, men from the patent office arrive in
California to meet with J.B. and Batwoman at her house. Upon entering,
the men witness a seance led by Batwoman in hopes of contacting spirits
that can locate the stolen hearing aid. In a scene that really makes
me laugh, their communication is constantly interrupted by a Chinese
spirit! Finally,
Batwoman is forced to request, “Could you please leave the channel free
so that I can communicate with the other gentleman?” Ultimately,
the seance proves unsuccessful but, somehow, Batwoman knows to send her
girls to the correct cove along the beach. I guess if the spirits couldn't
locate the atomic hearing aid, the screenwriters had to. But as soon as
the girls arrive at the cove, they spread out and are defeated, one by
one, by Rat Fink in pitched battle! And by pitched battle, I mean Rat
Fink covers their mouths and drags them away helplessly, one
by one, until they're all captured. Looks like all those hours of slowly
tugging on horseshoes around the swimming pool really paid off!
Back at Dr. Neon's lab, he refers to "monsters" he has created! Alright! At last
I'm going to see some cheaply-made B-monsters! And when they finally show the
monsters, they're…hey, wait a minute…those are the Mole People! And
instead of shooting new scenes with Mole People costumes, they just used the
footage from the Mole People movie! Come on, producers, you could have made up
some kind of original monster! A pair of rubber claws…maybe a styrofoam head
with a giant eyeball! Now, we're left with nothing but this plot!
Just as Rat Fink unveils his plan to mate the Bat Girls with his Mole People
(now, THAT'S a plot!), Batwoman
arrives on the scene, having tracked the girls' wrist radio signal. But Rat Fink
is not so easily beaten! He demonstrates his greatest invention, the fabulous
"body duplicator" that can create an ARMY of slow-witted, none-threatening Rat
Finks! The ensuing “fight” with the Bat Girls, however,
due to lack of any actual violence, looks more like a square dance set to Beach
Boys music.
Batwoman not only instantly identifies the duplicator
but somehow knows how to short-circuit it, and Rat Fink is strictly mono again. Is
this finally the end of Rat Fink? PLEASE!!??? We're not that
lucky. He then threatens to pour Cobalt (you may remember this popular substance
from the movie, The Alligator People) on the Atomic Hearing Aid, blowing
everyone to kingdom come! Is this the end of Batwoman? Will everyone die? How
will they survive this evil plot? Easy -- someone standing next to Rat
Fink takes the Cobalt out of his hand and he's immediately recaptured. Wow,
another breathtaking ending. Unmasked, Rat Fink turns out to be none other than
J.B., inventor of said hearing aid. He claims that since the patent office owned
the blueprints and threatened to destroy the only model, he was forced to steal
his own invention. The End.
Here's the thing that makes The Wild World of Batwoman a good flick
to watch: Even though it's idiotic and goofy, it's idiotic and goofy from beginning
to end, at a fast pace, great cheesy dialogue and no boring scenes. It has all
the direction of a broken compass but it's too goofy not to be seen at least
once. And I'm ashamed to admit I've watched it twice!
Comment
on this movie
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| It's hard to imagine a script as ridiculous as the one for this hippy comedy,
but cornball as it is, try to one day see Batwoman and her Batgirls in action! |
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(When a potential
Batgirl is inducted, she is given a cup filled with a mysterious
liquid.)
Inductee: “What's this?
Blood?”
Batgirls: “The real stuff
went out with Count Dracula. This is a real groove: Honey, mint,
cherry and strawberry yogurt!”
(AYJAX developers explain the weakness of the great secret weapon,
The Atomic Hearing Aid:)
Developer: “The atomic power
structure was more revolutionary than anything we counted on. The government
wanted us to destroy it. You see, if you mix a little Cobalt with it…BOOM!
It goes, man, it really goes!”

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| Even
though Bat Girls undergo hours of poolside self-defense training,
they are still vulnerable to the old "hand over the mouth" attack. |
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| One of Rat Fink's henchmen entertains Bat Woman with...no kidding...chocolate
milk and macaroons! |
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| While Bat Woman converses, a Bat Girl demonstrates the
extremely slow horse shoe pull exercise that fine tunes
these Bat Girls into fighting machines! |
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| Bat Girls chug hot soup like it was Kool Aid. |
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